Undo allows a user to undo and redo most actions in their mission. Improved long range sensor capabilities by allowing plugins to set the scenery load origin for a camera independent of its locationįixed a bug that would prevent the HideAircraft flag from hiding aircraft attached effectsįixed a bug that would cause all extrusion effects to draw with a visible sawtooth patternįixed a bug where the exclude VC panels sensor setting was not working as intendedįixed issue that caused clouds to face verticallyįixed out of memory issues with the Vehicle Selection Screenįixed an issue that would prevent effects from visually displaying if the effect was at a low level of detail distanceįixed issues with shaders failing to compile if material is created without setting a specular mapįixed an issue that would cause some aircraft to load with the engines turned offįixed an issue that would prevent engine wash effects from renderingįixed an issue that would cause none facing sprites to be half their sizeįixed an issue with landing light ground polygon fading based on view directionįixed a bug that would prevent rotor wash effect from renderingįixed issues with resolution differences between shadow views and main views causing shadow artifacts to appearįixed a bug that would cause effects with smoke and fire to appear blueįixed issues with the bridge pylons that would cause them to look tall/stretchedĪdded an Undo feature in SimDirector. New IRIS F-22 Raptor aircraft with simulated radar systemĪdded post process for night vision that includes bloomĪdded a light scalar to camera so that NVG cameras can have a brighter sceneĪdded a configuration option to the Prepar3D.cfg and Camera Definitions that allows cameras to share a single terrain viewĪdded an option to specify whether or not a panel should write alpha when rendering into a texture Renamed missions to reflect their content
The full listing of improvements, fixes, and requested enhancements is listed below.įixed a crash that would occur if licensing check on startup failedįixed a bug where thumbnail images for missions and aircraft were not matching up properly
The Prepar3D v2.5 update brings rendering and performance updates, a few general platform updates, and a substantial update to SimDirector, Prepar3D’s intelligent tutor, virtual instructor, and scenario generation tool. We hope you find Prepar3D v2.5 continues to bring you the most immersive learning, simulation and training platform available.
We’ve partnered with our forum users and with several 3rd party solution developers to continue to bring added features, enhancements, optimizations as well as additional backwards compatibility, bug fixes, and additional stability to Prepar3D v2. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our forums.
Please be sure to read the download and installation instructions so that you have a seamless upgrade and update process. If you are a current Prepar3D v2 user, as with all v2 updates, there is no charge to upgrade. Prepar3D v2.5 is now available as a new installer from your Purchased Downloads page. Today Announces the Release of the Fifth Update of Prepar3D v2
REX Auto Update is a new utility that provides a seamless means to download and install the latest updates to ensure users have the latest features and improvements.Lockeed Martin ha scritto: Prepar3D v2.5 Update Now Available REX Game Studios announces the release of REX Auto Update. Detailed infos about setup and content of this Service Pack 2 can be found in their forum here.
Later, you will be informed that you are eligible for the Service Update 2. Start by visiting this page, download and run the EXE file. Users of the as massive as impressive REX Essential Plus (with Overdrive textures pack) for FSX and P3D are invited to download an auto-update program of their weather, environement textures and flight planning software.